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6 changed files with 182 additions and 29 deletions

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@ -1,6 +1,8 @@
#ifndef CONFIG_H #ifndef CONFIG_H
#define CONFIG_H #define CONFIG_H
#include "math.h"
#define BAUDRATE (9600) #define BAUDRATE (9600)
// Pins // Pins
@ -26,11 +28,15 @@
#define PIN_LASER (PIN_PD2) #define PIN_LASER (PIN_PD2)
// Magic numbers // Stepper ratio [step/rad]
#define STEP_RATIO_X (7020) #define STEP_RATIO_X (6432 / M_PI)
#define STEP_RATIO_Y (7020) #define STEP_RATIO_Y (6432 / M_PI)
// Offset [cm] // Offset between home and zero [step]
#define ZERO_OFFSET_X (0)
#define ZERO_OFFSET_Y (2500)
// Offset between turret and lidar [cm]
#define OFFSET_X (0) #define OFFSET_X (0)
#define OFFSET_Y (21) #define OFFSET_Y (21)
#define OFFSET_Z (166) #define OFFSET_Z (166)

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@ -5,12 +5,18 @@ double degToRad(double deg) { return deg * M_PI / 180.0; }
double radToDeg(double rad) { return rad * 180.0 / M_PI; } double radToDeg(double rad) { return rad * 180.0 / M_PI; }
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle, void radToStep(Turret::StepRatio stepRatio, vec2<double> angle,
vec2<long> &step) { vec2<long> &step) {
step.x = angle.x * stepRatio.x; step.x = angle.x * stepRatio.x;
step.y = angle.y * stepRatio.y; step.y = angle.y * stepRatio.y;
} }
void stepToRad(Turret::StepRatio stepRatio, vec2<long> step,
vec2<double> &angle) {
angle.x = step.x / stepRatio.x;
angle.y = step.y / stepRatio.y;
}
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset, void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
vec2<long> zero, vec3<double> position, vec2<long> zero, vec3<double> position,
vec2<long> &step) { vec2<long> &step) {
@ -22,5 +28,19 @@ void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
vec2<double> angle(atan2(dZ, dY) - M_PI / 2, atan2(dZ, dX) - M_PI / 2); vec2<double> angle(atan2(dZ, dY) - M_PI / 2, atan2(dZ, dX) - M_PI / 2);
angleToStep(stepRatio, angle, step); radToStep(stepRatio, angle, step);
}
void polarToCartesian(Turret::StepRatio stepRatio, Turret::Offset offset,
vec3<long> current, vec2<long> zero, vec2<long> step,
vec3<double> &position) {
vec2<double> angle;
stepToRad(stepRatio, step, angle);
vec2<double> dXYZ(tan(angle.x) * current.z, tan(angle.y) * current.z);
position.x = dXYZ.x - offset.x;
position.y = -(dXYZ.y - offset.y); // natural axis direction
position.z = current.z - offset.z;
} }

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@ -5,9 +5,14 @@
double degToRad(double deg); double degToRad(double deg);
double radToDeg(double rad); double radToDeg(double rad);
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle, void radToStep(Turret::StepRatio stepRatio, vec2<double> angle,
vec2<long> &step); vec2<long> &step);
void stepToRad(Turret::StepRatio stepRatio, vec2<long> step,
vec2<double> &angle);
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset, void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
vec2<long> zero, vec3<double> position, vec2<long> &step); vec2<long> zero, vec3<double> position, vec2<long> &step);
void polarToCartesian(Turret::StepRatio stepRatio, Turret::Offset offset,
vec3<long> current, vec2<long> zero, vec2<long> step,
vec3<double> &position);
#endif #endif

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@ -1,10 +1,11 @@
#include "turret.h" #include "turret.h"
#include "Arduino.h" #include "Arduino.h"
#include "math.h"
#include "maths.h" #include "maths.h"
#include <kissStepper.h> #include <kissStepper.h>
Turret::Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x, Turret::Turret(StepRatio step_ratio, Offset offset, ZeroOffset zero_offset,
PinMap pin_map_y) PinMap pin_map_x, PinMap pin_map_y)
: _stepper(kissStepper(static_cast<uint8_t>(pin_map_x.direction), : _stepper(kissStepper(static_cast<uint8_t>(pin_map_x.direction),
static_cast<uint8_t>(pin_map_x.pulse), static_cast<uint8_t>(pin_map_x.pulse),
static_cast<uint8_t>(pin_map_x.enable)), static_cast<uint8_t>(pin_map_x.enable)),
@ -16,6 +17,7 @@ Turret::Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
_pin.y = pin_map_y; _pin.y = pin_map_y;
_step_ratio = step_ratio; _step_ratio = step_ratio;
_offset = offset; _offset = offset;
_zero_offset = zero_offset;
} }
Turret::~Turret() { Turret::~Turret() {
@ -79,9 +81,8 @@ Turret &Turret::gotoHome() {
} }
Turret &Turret::gotoZero() { Turret &Turret::gotoZero() {
// TODO remove magic numbers _stepper.x.prepareMove(_home.x + _zero_offset.x);
_stepper.x.prepareMove(_home.x + 0); _stepper.y.prepareMove(_home.y + _zero_offset.y);
_stepper.y.prepareMove(_home.y + 2500);
bool xStop = false; bool xStop = false;
bool yStop = false; bool yStop = false;
@ -131,16 +132,26 @@ Turret &Turret::moveTo(double x, double y, double z, Unit unit) {
} }
if (unit == Unit::RAD) { if (unit == Unit::RAD) {
angleToStep(_step_ratio, vec2<double>(x, y), step); radToStep(_step_ratio, vec2<double>(x, y), step);
} }
if (unit == Unit::DEG) { if (unit == Unit::DEG) {
angleToStep(_step_ratio, vec2<double>(degToRad(x), degToRad(y)), step); radToStep(_step_ratio, vec2<double>(degToRad(x), degToRad(y)), step);
} }
// TODO min(valueI, -_homeI); long maxDeltaStepX = _step_ratio.x * M_PI_2;
_stepper.x.prepareMove(_zero.x + step.x); long maxDeltaStepY = _step_ratio.y * M_PI_2;
_stepper.y.prepareMove(_zero.y + step.y);
// force move from -90° to 90° avoiding backside,
// if move > 180° skip the full turn a start at -90°,
// same in the other direction
long stepX = constrain(step.x % maxDeltaStepX, -(maxDeltaStepX >> 2),
(maxDeltaStepX >> 2));
long stepY = constrain(step.y % maxDeltaStepY, -(maxDeltaStepY >> 2),
(maxDeltaStepY >> 2));
_stepper.x.prepareMove(_zero.x + stepX);
_stepper.y.prepareMove(_zero.y + stepY);
bool xStop = false; bool xStop = false;
bool yStop = false; bool yStop = false;
@ -199,17 +210,124 @@ Turret &Turret::moveByY(double y, Unit unit) { return moveTo(0, y, 0, unit); }
Turret &Turret::moveByZ(double z, Unit unit) { return moveTo(0, 0, z, unit); } Turret &Turret::moveByZ(double z, Unit unit) { return moveTo(0, 0, z, unit); }
Turret &Turret::getPosition(double &x, double &y, double &z, Unit unit) { Turret &Turret::getPosition(double &x, double &y, double &z, Unit unit) {
// TODO implement if (unit == Unit::MM) {
vec3<double> position;
vec2<long> xy(_current.x, _current.y);
polarToCartesian(_step_ratio, _offset, _current, _zero, xy, position);
x = position.x / 10;
y = position.y / 10;
z = position.z / 10;
}
if (unit == Unit::CM) {
vec3<double> position;
vec2<long> xy(_current.x, _current.y);
polarToCartesian(_step_ratio, _offset, _current, _zero, xy, position);
x = position.x;
y = position.y;
z = position.z;
}
if (unit == Unit::M) {
vec3<double> position;
vec2<long> xy(_current.x, _current.y);
polarToCartesian(_step_ratio, _offset, _current, _zero, xy, position);
x = position.x * 100;
y = position.y * 100;
z = position.z * 100;
}
if (unit == Unit::STEP) {
x = _home.x;
y = _home.y;
}
if (unit == Unit::RAD) {
vec2<double> angle;
stepToRad(_step_ratio, _home, angle);
x = angle.x;
y = angle.y;
}
if (unit == Unit::DEG) {
vec2<double> angle;
stepToRad(_step_ratio, _home, angle);
x = radToDeg(angle.x);
y = radToDeg(angle.y);
}
return *this; return *this;
} }
Turret &Turret::getHome(double &x, double &y, double &z, Unit unit) { Turret &Turret::getHome(double &x, double &y, Unit unit) {
// TODO implement if (unit == Unit::MM) {
vec3<double> position;
polarToCartesian(_step_ratio, _offset, _current, _zero, _home, position);
x = position.x / 10;
y = position.y / 10;
}
if (unit == Unit::CM) {
vec3<double> position;
polarToCartesian(_step_ratio, _offset, _current, _zero, _home, position);
x = position.x;
y = position.y;
}
if (unit == Unit::M) {
vec3<double> position;
polarToCartesian(_step_ratio, _offset, _current, _zero, _home, position);
x = position.x * 100;
y = position.y * 100;
}
if (unit == Unit::STEP) {
x = _home.x;
y = _home.y;
}
if (unit == Unit::RAD) {
vec2<double> angle;
stepToRad(_step_ratio, _home, angle);
x = angle.x;
y = angle.y;
}
if (unit == Unit::DEG) {
vec2<double> angle;
stepToRad(_step_ratio, _home, angle);
x = radToDeg(angle.x);
y = radToDeg(angle.y);
}
return *this; return *this;
} }
Turret &Turret::getZero(double &x, double &y, double &z, Unit unit) { Turret &Turret::getZero(double &x, double &y, Unit unit) {
// TODO implement if ((unit == Unit::MM) || (unit == Unit::CM) || (unit == Unit::MM)) {
x = 0;
y = 0;
}
if (unit == Unit::STEP) {
x = _zero.x;
y = _zero.y;
}
if (unit == Unit::RAD) {
vec2<double> angle;
stepToRad(_step_ratio, _zero, angle);
x = angle.x;
y = angle.y;
}
if (unit == Unit::DEG) {
vec2<double> angle;
stepToRad(_step_ratio, _zero, angle);
x = radToDeg(angle.x);
y = radToDeg(angle.y);
}
return *this; return *this;
} }

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@ -30,6 +30,8 @@ public:
// y -> laser to stand // y -> laser to stand
// z -> unused // z -> unused
using ZeroOffset = vec2<long>;
struct PinMap { struct PinMap {
int home; int home;
int direction; int direction;
@ -38,8 +40,8 @@ public:
int laser; int laser;
}; };
Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x, Turret(StepRatio step_ratio, Offset offset, ZeroOffset zero_offset,
PinMap pin_map_y); PinMap pin_map_x, PinMap pin_map_y);
~Turret(); ~Turret();
Turret &init(); Turret &init();
@ -58,8 +60,8 @@ public:
Turret &moveByZ(double z, Unit unit = Turret::Unit::CM); Turret &moveByZ(double z, Unit unit = Turret::Unit::CM);
Turret &getPosition(double &x, double &y, double &z, Unit unit); Turret &getPosition(double &x, double &y, double &z, Unit unit);
Turret &getHome(double &x, double &y, double &z, Unit unit); Turret &getHome(double &x, double &y, Unit unit);
Turret &getZero(double &x, double &y, double &z, Unit unit); Turret &getZero(double &x, double &y, Unit unit);
Turret &calibrate(); Turret &calibrate();
@ -74,6 +76,7 @@ private:
vec2<PinMap> _pin; vec2<PinMap> _pin;
StepRatio _step_ratio; StepRatio _step_ratio;
Offset _offset; Offset _offset;
ZeroOffset _zero_offset;
}; };
#endif #endif

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@ -19,8 +19,9 @@ Turret::PinMap pinY = {
Turret::StepRatio stepRatio(STEP_RATIO_X, STEP_RATIO_Y); Turret::StepRatio stepRatio(STEP_RATIO_X, STEP_RATIO_Y);
Turret::Offset offset(OFFSET_X, OFFSET_Y, OFFSET_Z); Turret::Offset offset(OFFSET_X, OFFSET_Y, OFFSET_Z);
Turret::ZeroOffset zeroOffset(ZERO_OFFSET_X, ZERO_OFFSET_Y);
Turret turret(stepRatio, offset, pinX, pinY); Turret turret(stepRatio, offset, zeroOffset, pinX, pinY);
void setup() { void setup() {
turret.init(); turret.init();