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6 changed files with 29 additions and 182 deletions

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@ -1,8 +1,6 @@
#ifndef CONFIG_H
#define CONFIG_H
#include "math.h"
#define BAUDRATE (9600)
// Pins
@ -28,15 +26,11 @@
#define PIN_LASER (PIN_PD2)
// Stepper ratio [step/rad]
#define STEP_RATIO_X (6432 / M_PI)
#define STEP_RATIO_Y (6432 / M_PI)
// Magic numbers
#define STEP_RATIO_X (7020)
#define STEP_RATIO_Y (7020)
// Offset between home and zero [step]
#define ZERO_OFFSET_X (0)
#define ZERO_OFFSET_Y (2500)
// Offset between turret and lidar [cm]
// Offset [cm]
#define OFFSET_X (0)
#define OFFSET_Y (21)
#define OFFSET_Z (166)

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@ -5,18 +5,12 @@ double degToRad(double deg) { return deg * M_PI / 180.0; }
double radToDeg(double rad) { return rad * 180.0 / M_PI; }
void radToStep(Turret::StepRatio stepRatio, vec2<double> angle,
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle,
vec2<long> &step) {
step.x = angle.x * stepRatio.x;
step.y = angle.y * stepRatio.y;
}
void stepToRad(Turret::StepRatio stepRatio, vec2<long> step,
vec2<double> &angle) {
angle.x = step.x / stepRatio.x;
angle.y = step.y / stepRatio.y;
}
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
vec2<long> zero, vec3<double> position,
vec2<long> &step) {
@ -28,19 +22,5 @@ void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
vec2<double> angle(atan2(dZ, dY) - M_PI / 2, atan2(dZ, dX) - M_PI / 2);
radToStep(stepRatio, angle, step);
}
void polarToCartesian(Turret::StepRatio stepRatio, Turret::Offset offset,
vec3<long> current, vec2<long> zero, vec2<long> step,
vec3<double> &position) {
vec2<double> angle;
stepToRad(stepRatio, step, angle);
vec2<double> dXYZ(tan(angle.x) * current.z, tan(angle.y) * current.z);
position.x = dXYZ.x - offset.x;
position.y = -(dXYZ.y - offset.y); // natural axis direction
position.z = current.z - offset.z;
angleToStep(stepRatio, angle, step);
}

View file

@ -5,14 +5,9 @@
double degToRad(double deg);
double radToDeg(double rad);
void radToStep(Turret::StepRatio stepRatio, vec2<double> angle,
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle,
vec2<long> &step);
void stepToRad(Turret::StepRatio stepRatio, vec2<long> step,
vec2<double> &angle);
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
vec2<long> zero, vec3<double> position, vec2<long> &step);
void polarToCartesian(Turret::StepRatio stepRatio, Turret::Offset offset,
vec3<long> current, vec2<long> zero, vec2<long> step,
vec3<double> &position);
#endif

View file

@ -1,11 +1,10 @@
#include "turret.h"
#include "Arduino.h"
#include "math.h"
#include "maths.h"
#include <kissStepper.h>
Turret::Turret(StepRatio step_ratio, Offset offset, ZeroOffset zero_offset,
PinMap pin_map_x, PinMap pin_map_y)
Turret::Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
PinMap pin_map_y)
: _stepper(kissStepper(static_cast<uint8_t>(pin_map_x.direction),
static_cast<uint8_t>(pin_map_x.pulse),
static_cast<uint8_t>(pin_map_x.enable)),
@ -17,7 +16,6 @@ Turret::Turret(StepRatio step_ratio, Offset offset, ZeroOffset zero_offset,
_pin.y = pin_map_y;
_step_ratio = step_ratio;
_offset = offset;
_zero_offset = zero_offset;
}
Turret::~Turret() {
@ -81,8 +79,9 @@ Turret &Turret::gotoHome() {
}
Turret &Turret::gotoZero() {
_stepper.x.prepareMove(_home.x + _zero_offset.x);
_stepper.y.prepareMove(_home.y + _zero_offset.y);
// TODO remove magic numbers
_stepper.x.prepareMove(_home.x + 0);
_stepper.y.prepareMove(_home.y + 2500);
bool xStop = false;
bool yStop = false;
@ -132,26 +131,16 @@ Turret &Turret::moveTo(double x, double y, double z, Unit unit) {
}
if (unit == Unit::RAD) {
radToStep(_step_ratio, vec2<double>(x, y), step);
angleToStep(_step_ratio, vec2<double>(x, y), step);
}
if (unit == Unit::DEG) {
radToStep(_step_ratio, vec2<double>(degToRad(x), degToRad(y)), step);
angleToStep(_step_ratio, vec2<double>(degToRad(x), degToRad(y)), step);
}
long maxDeltaStepX = _step_ratio.x * M_PI_2;
long maxDeltaStepY = _step_ratio.y * M_PI_2;
// force move from -90° to 90° avoiding backside,
// if move > 180° skip the full turn a start at -90°,
// same in the other direction
long stepX = constrain(step.x % maxDeltaStepX, -(maxDeltaStepX >> 2),
(maxDeltaStepX >> 2));
long stepY = constrain(step.y % maxDeltaStepY, -(maxDeltaStepY >> 2),
(maxDeltaStepY >> 2));
_stepper.x.prepareMove(_zero.x + stepX);
_stepper.y.prepareMove(_zero.y + stepY);
// TODO min(valueI, -_homeI);
_stepper.x.prepareMove(_zero.x + step.x);
_stepper.y.prepareMove(_zero.y + step.y);
bool xStop = false;
bool yStop = false;
@ -210,124 +199,17 @@ Turret &Turret::moveByY(double y, Unit unit) { return moveTo(0, y, 0, unit); }
Turret &Turret::moveByZ(double z, Unit unit) { return moveTo(0, 0, z, unit); }
Turret &Turret::getPosition(double &x, double &y, double &z, Unit unit) {
if (unit == Unit::MM) {
vec3<double> position;
vec2<long> xy(_current.x, _current.y);
polarToCartesian(_step_ratio, _offset, _current, _zero, xy, position);
x = position.x / 10;
y = position.y / 10;
z = position.z / 10;
}
if (unit == Unit::CM) {
vec3<double> position;
vec2<long> xy(_current.x, _current.y);
polarToCartesian(_step_ratio, _offset, _current, _zero, xy, position);
x = position.x;
y = position.y;
z = position.z;
}
if (unit == Unit::M) {
vec3<double> position;
vec2<long> xy(_current.x, _current.y);
polarToCartesian(_step_ratio, _offset, _current, _zero, xy, position);
x = position.x * 100;
y = position.y * 100;
z = position.z * 100;
}
if (unit == Unit::STEP) {
x = _home.x;
y = _home.y;
}
if (unit == Unit::RAD) {
vec2<double> angle;
stepToRad(_step_ratio, _home, angle);
x = angle.x;
y = angle.y;
}
if (unit == Unit::DEG) {
vec2<double> angle;
stepToRad(_step_ratio, _home, angle);
x = radToDeg(angle.x);
y = radToDeg(angle.y);
}
// TODO implement
return *this;
}
Turret &Turret::getHome(double &x, double &y, Unit unit) {
if (unit == Unit::MM) {
vec3<double> position;
polarToCartesian(_step_ratio, _offset, _current, _zero, _home, position);
x = position.x / 10;
y = position.y / 10;
}
if (unit == Unit::CM) {
vec3<double> position;
polarToCartesian(_step_ratio, _offset, _current, _zero, _home, position);
x = position.x;
y = position.y;
}
if (unit == Unit::M) {
vec3<double> position;
polarToCartesian(_step_ratio, _offset, _current, _zero, _home, position);
x = position.x * 100;
y = position.y * 100;
}
if (unit == Unit::STEP) {
x = _home.x;
y = _home.y;
}
if (unit == Unit::RAD) {
vec2<double> angle;
stepToRad(_step_ratio, _home, angle);
x = angle.x;
y = angle.y;
}
if (unit == Unit::DEG) {
vec2<double> angle;
stepToRad(_step_ratio, _home, angle);
x = radToDeg(angle.x);
y = radToDeg(angle.y);
}
Turret &Turret::getHome(double &x, double &y, double &z, Unit unit) {
// TODO implement
return *this;
}
Turret &Turret::getZero(double &x, double &y, Unit unit) {
if ((unit == Unit::MM) || (unit == Unit::CM) || (unit == Unit::MM)) {
x = 0;
y = 0;
}
if (unit == Unit::STEP) {
x = _zero.x;
y = _zero.y;
}
if (unit == Unit::RAD) {
vec2<double> angle;
stepToRad(_step_ratio, _zero, angle);
x = angle.x;
y = angle.y;
}
if (unit == Unit::DEG) {
vec2<double> angle;
stepToRad(_step_ratio, _zero, angle);
x = radToDeg(angle.x);
y = radToDeg(angle.y);
}
Turret &Turret::getZero(double &x, double &y, double &z, Unit unit) {
// TODO implement
return *this;
}

View file

@ -30,8 +30,6 @@ public:
// y -> laser to stand
// z -> unused
using ZeroOffset = vec2<long>;
struct PinMap {
int home;
int direction;
@ -40,8 +38,8 @@ public:
int laser;
};
Turret(StepRatio step_ratio, Offset offset, ZeroOffset zero_offset,
PinMap pin_map_x, PinMap pin_map_y);
Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
PinMap pin_map_y);
~Turret();
Turret &init();
@ -60,8 +58,8 @@ public:
Turret &moveByZ(double z, Unit unit = Turret::Unit::CM);
Turret &getPosition(double &x, double &y, double &z, Unit unit);
Turret &getHome(double &x, double &y, Unit unit);
Turret &getZero(double &x, double &y, Unit unit);
Turret &getHome(double &x, double &y, double &z, Unit unit);
Turret &getZero(double &x, double &y, double &z, Unit unit);
Turret &calibrate();
@ -76,7 +74,6 @@ private:
vec2<PinMap> _pin;
StepRatio _step_ratio;
Offset _offset;
ZeroOffset _zero_offset;
};
#endif

View file

@ -19,9 +19,8 @@ Turret::PinMap pinY = {
Turret::StepRatio stepRatio(STEP_RATIO_X, STEP_RATIO_Y);
Turret::Offset offset(OFFSET_X, OFFSET_Y, OFFSET_Z);
Turret::ZeroOffset zeroOffset(ZERO_OFFSET_X, ZERO_OFFSET_Y);
Turret turret(stepRatio, offset, zeroOffset, pinX, pinY);
Turret turret(stepRatio, offset, pinX, pinY);
void setup() {
turret.init();