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1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
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@ -0,0 +1 @@
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.clangd
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31
README.md
31
README.md
|
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@ -16,6 +16,35 @@ Compile through Arduino IDE or equivalent.
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|||
> Add [kissStepper](https://github.com/risitt/kissStepper) to your project
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||||
> librairies.
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||||
|
||||
## Development
|
||||
|
||||
Required dependeinces if not using
|
||||
[Arduino IDE](https://www.arduino.cc/en/software/):
|
||||
|
||||
- [Arduino CLI](https://docs.arduino.cc/arduino-cli/):
|
||||
- Install:
|
||||
```sh
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||||
# linux
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||||
curl -fsSL https://raw.githubusercontent.com/arduino/arduino-cli/master/install.sh | sh
|
||||
|
||||
# macos
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||||
brew update
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||||
brew install arduino-cli
|
||||
|
||||
# windows
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||||
winget install --id=ArduinoSA.CLI -e
|
||||
```
|
||||
- Configure:
|
||||
```sh
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||||
arduino-cli config init
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||||
arduino-cli core update-index
|
||||
arduino-cli core install arduino:avr
|
||||
```
|
||||
|
||||
If you use `clangd` as lsp run `python ./generate_clangd.py` to load arduino
|
||||
config and libraries.
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||||
|
||||
## Contributing
|
||||
|
||||
Before `git commit`, run `git clang-format` to format stagged files.
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||||
Before `git commit`, run `git clang-format --staged` to format stagged files and
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then `git add` to commit formatting.
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|
|
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9
config.h
9
config.h
|
|
@ -26,4 +26,13 @@
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|||
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||||
#define PIN_LASER (PIN_PD2)
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||||
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||||
// Magic numbers
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||||
#define STEP_RATIO_X (7020)
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#define STEP_RATIO_Y (7020)
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||||
|
||||
// Offset [cm]
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||||
#define OFFSET_X (0)
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#define OFFSET_Y (21)
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#define OFFSET_Z (166)
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||||
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||||
#endif
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||||
|
|
|
|||
48
generate_clangd.py
Normal file
48
generate_clangd.py
Normal file
|
|
@ -0,0 +1,48 @@
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#!/usr/bin/env python3
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import os
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import platform
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import yaml
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def write_clangd_file(flags):
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clangd_config = {
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||||
"CompileFlags": {
|
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"Add": flags
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||||
}
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||||
}
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with open(".clangd", "w") as f:
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yaml.dump(clangd_config, f, default_flow_style=False)
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|
||||
def main():
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arduino_base_path = os.path.expanduser("~/AppData/Local") if platform.system() == "Windows" else os.path.expanduser('~')
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||||
|
||||
flags = [
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||||
"-x", "c++",
|
||||
"-std=gnu++11",
|
||||
"-fpermissive",
|
||||
"-fno-exceptions",
|
||||
"-ffunction-sections",
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||||
"-fdata-sections",
|
||||
"-fno-threadsafe-statics",
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||||
"-Wno-error=narrowing",
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||||
"-flto",
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||||
"-E",
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||||
"-CC",
|
||||
"-D__AVR__",
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||||
"-D__AVR_ATmega328P__",
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||||
"-DF_CPU=16000000L",
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||||
"-DARDUINO=10607",
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||||
"-DARDUINO_AVR_UNO",
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||||
"-DARDUINO_ARCH_AVR",
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||||
"-I./include",
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f"-I{arduino_base_path}/Arduino15/packages/arduino/hardware/avr/1.8.6/cores/arduino",
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||||
f"-I{arduino_base_path}/Arduino15/packages/arduino/hardware/avr/1.8.6/variants/standard",
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||||
f"-I{arduino_base_path}/Arduino15/packages/arduino/tools/avr-gcc/7.3.0-atmel3.6.1-arduino7/avr/include",
|
||||
f"-I{arduino_base_path}/Arduino15/packages/arduino/tools/avr-gcc/7.3.0-atmel3.6.1-arduino7/lib/gcc/avr/7.3.0/include",
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||||
]
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||||
|
||||
write_clangd_file(flags)
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||||
|
||||
if __name__ == "__main__":
|
||||
main()
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||||
312
include/kissStepper.h
Normal file
312
include/kissStepper.h
Normal file
|
|
@ -0,0 +1,312 @@
|
|||
/*
|
||||
kissStepper - a lightweight library for the Easy Driver, Big Easy Driver, Allegro stepper motor drivers and others that use a Step/Dir interface
|
||||
Written by Rylee Isitt. September 21, 2015
|
||||
License: GNU Lesser General Public License (LGPL) V2.1
|
||||
|
||||
Despite the existence of several excellent libraries for driving stepper motors, I created this one to fulfill the following needs:
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||||
- Simplicity
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||||
- Handling of enable, step, and dir pins
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||||
- Based around an external loop
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||||
- Approximately linear acceleration using a fast algorithm
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||||
- High step frequency (or reasonably so, given the overhead involved)
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||||
- Use AVR/ARM libraries and port access to increase performance while keeping the API Arduino-friendly
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||||
- Teensy (Teensyduino) compatibility
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||||
|
||||
Acceleration approximation math is based on Aryeh Eiderman's "Real Time Stepper Motor Linear Ramping Just by Addition and Multiplication", available at http://hwml.com/LeibRamp.pdf
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||||
*/
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#ifndef kissStepper_H
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#define kissStepper_H
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#include <Arduino.h>
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// determine port register size
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||||
#if defined(__AVR__) || defined(__avr__)
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||||
typedef uint8_t regint;
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||||
#elif defined(TEENSYDUINO)
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||||
#if defined(__AVR_ATmega32U4__) || defined(__AVR_AT90USB1286__) || defined(__MK20DX128__) || defined(__MK20DX256__) || defined(__MKL26Z64__) || defined(__MK64FX512__) || defined(__MK66FX1M0__)
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||||
typedef uint8_t regint;
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||||
#else
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||||
typedef uint32_t regint;
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||||
#endif
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||||
#else
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||||
typedef uint32_t regint;
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||||
#endif
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||||
|
||||
|
||||
// the order of enums allows some simple tests:
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||||
// if > STATE_STARTING, motor is in motion
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||||
// if > STATE_RUN, motor is accelerating or decelerating
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||||
enum kissState_t: uint8_t
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||||
{
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||||
STATE_STOPPED = 0,
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||||
STATE_STARTING = 1,
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||||
STATE_RUN = 2,
|
||||
STATE_ACCEL = 3,
|
||||
STATE_DECEL = 4
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// kissStepper without acceleration
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
|
||||
class kissStepperNoAccel
|
||||
{
|
||||
public:
|
||||
kissStepperNoAccel(uint8_t PIN_DIR, uint8_t PIN_STEP, uint8_t PIN_ENABLE = 255, bool invertDir = false);
|
||||
kissStepperNoAccel(uint8_t PIN_DIR, uint8_t PIN_STEP, bool invertDir = false);
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||||
~kissStepperNoAccel(void) {};
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||||
|
||||
bool prepareMove(int32_t target);
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||||
kissState_t move(void);
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||||
void stop(void);
|
||||
|
||||
uint16_t getCurSpeed(void)
|
||||
{
|
||||
if (m_kissState == STATE_RUN)
|
||||
return m_maxSpeed;
|
||||
else
|
||||
return 0;
|
||||
}
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||||
kissState_t getState(void)
|
||||
{
|
||||
return m_kissState;
|
||||
}
|
||||
int32_t getPos(void)
|
||||
{
|
||||
if (m_forwards)
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||||
return m_pos + m_distMoved;
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||||
else
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||||
return m_pos - m_distMoved;
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||||
}
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||||
bool isEnabled(void)
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||||
{
|
||||
return m_enabled;
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||||
}
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||||
bool isMovingForwards(void)
|
||||
{
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||||
return m_forwards;
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||||
}
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||||
void begin(void);
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||||
void enable(void);
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||||
void disable(void);
|
||||
|
||||
void setPos(int32_t pos)
|
||||
{
|
||||
if (m_kissState == STATE_STOPPED)
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||||
m_pos = constrain(pos, m_reverseLimit, m_forwardLimit);
|
||||
}
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||||
int32_t getTarget(void)
|
||||
{
|
||||
if (m_kissState == STATE_STOPPED)
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||||
return m_pos;
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||||
else if (m_forwards)
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||||
return m_pos + m_distTotal;
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||||
else
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||||
return m_pos - m_distTotal;
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||||
}
|
||||
uint32_t getDistRemaining(void)
|
||||
{
|
||||
return m_distTotal - m_distMoved;
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||||
}
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||||
void setForwardLimit(int32_t forwardLimit)
|
||||
{
|
||||
m_forwardLimit = forwardLimit;
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||||
}
|
||||
void setReverseLimit(int32_t reverseLimit)
|
||||
{
|
||||
m_reverseLimit = reverseLimit;
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||||
}
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||||
int32_t getForwardLimit(void)
|
||||
{
|
||||
return m_forwardLimit;
|
||||
}
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||||
int32_t getReverseLimit(void)
|
||||
{
|
||||
return m_reverseLimit;
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||||
}
|
||||
void setMaxSpeed(uint16_t maxSpeed)
|
||||
{
|
||||
if (m_kissState == STATE_STOPPED) m_maxSpeed = maxSpeed;
|
||||
}
|
||||
uint16_t getMaxSpeed(void)
|
||||
{
|
||||
return m_maxSpeed;
|
||||
}
|
||||
|
||||
protected:
|
||||
void setDir(bool forwards)
|
||||
{
|
||||
m_forwards = forwards;
|
||||
digitalWrite(PIN_DIR, forwards == m_invertDir);
|
||||
}
|
||||
void updatePos(void)
|
||||
{
|
||||
if (m_forwards)
|
||||
m_pos += m_distMoved;
|
||||
else
|
||||
m_pos -= m_distMoved;
|
||||
m_distMoved = 0;
|
||||
}
|
||||
static const uint32_t ONE_SECOND = 1000000UL;
|
||||
static const uint8_t PULSE_WIDTH_US = 2; // desired width of step pulse (high) in us
|
||||
static const int32_t DEFAULT_FORWARD_LIMIT = 2147483647L;
|
||||
static const int32_t DEFAULT_REVERSE_LIMIT = -2147483648L;
|
||||
static const uint16_t DEFAULT_SPEED = 1600;
|
||||
static const uint16_t INTERVAL_CORRECTION_INCREMENT = 255;
|
||||
|
||||
int32_t m_forwardLimit;
|
||||
int32_t m_reverseLimit;
|
||||
uint16_t m_maxSpeed;
|
||||
|
||||
const uint8_t PIN_DIR;
|
||||
const uint8_t PIN_STEP;
|
||||
const uint8_t PIN_ENABLE;
|
||||
|
||||
kissState_t m_kissState;
|
||||
uint32_t m_distTotal, m_distMoved;
|
||||
bool m_forwards;
|
||||
int32_t m_pos;
|
||||
|
||||
const regint m_stepBit;
|
||||
regint volatile * const m_stepOut;
|
||||
|
||||
uint32_t m_stepIntervalWhole;
|
||||
uint16_t m_stepIntervalRemainder;
|
||||
uint16_t m_stepIntervalCorrectionCounter;
|
||||
bool m_enabled;
|
||||
uint32_t m_lastStepTime;
|
||||
bool m_invertDir;
|
||||
bool m_init;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// kissStepper WITH acceleration
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------------------
|
||||
|
||||
class kissStepper: public kissStepperNoAccel
|
||||
{
|
||||
public:
|
||||
kissStepper(uint8_t PIN_DIR, uint8_t PIN_STEP, uint8_t PIN_ENABLE = 255, bool invertDir = false);
|
||||
kissStepper(uint8_t PIN_DIR, uint8_t PIN_STEP, bool invertDir = false);
|
||||
~kissStepper(void) {};
|
||||
bool prepareMove(int32_t target);
|
||||
kissState_t move(void);
|
||||
void stop(void);
|
||||
|
||||
uint16_t getCurSpeed(void)
|
||||
{
|
||||
if (m_kissState == STATE_RUN)
|
||||
return m_maxSpeed;
|
||||
else if (m_kissState > STATE_STARTING)
|
||||
{
|
||||
uint32_t curSpeed = ONE_SECOND / m_stepIntervalWhole;
|
||||
if (curSpeed > m_maxSpeed) curSpeed = m_maxSpeed;
|
||||
return curSpeed;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
void decelerate(void);
|
||||
uint32_t calcMaxAccelDist(void)
|
||||
{
|
||||
if (m_accel > 0)
|
||||
return ((uint32_t)m_maxSpeed * m_maxSpeed) / (2UL * m_accel);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
uint32_t getAccelDist(void)
|
||||
{
|
||||
return m_distAccel;
|
||||
}
|
||||
uint32_t getRunDist(void)
|
||||
{
|
||||
return m_distRun - m_distAccel;
|
||||
}
|
||||
uint32_t getDecelDist(void)
|
||||
{
|
||||
return m_distTotal - m_distRun;
|
||||
}
|
||||
void setAccel(uint16_t accel)
|
||||
{
|
||||
if (m_kissState == STATE_STOPPED) m_accel = accel;
|
||||
}
|
||||
uint16_t getAccel(void)
|
||||
{
|
||||
return m_accel;
|
||||
}
|
||||
uint16_t getTopSpeed(void);
|
||||
|
||||
protected:
|
||||
|
||||
static const uint16_t DEFAULT_ACCEL = 1600;
|
||||
uint32_t m_distAccel, m_distRun;
|
||||
uint32_t m_topSpeedStepInterval;
|
||||
uint32_t m_minSpeedStepInterval;
|
||||
float m_stepInterval;
|
||||
float m_constMult;
|
||||
uint16_t m_accel;
|
||||
|
||||
private:
|
||||
|
||||
/*
|
||||
----------------------------------------------------------------------------------------------------
|
||||
|
||||
To strike a balance between accuracy and performance, this library uses a set of approximations
|
||||
for calculating stepInterval when accelerating/decelerating. Although this does use floating point
|
||||
math, it is a drastic improvement over exact calculations and better than anything else I've tried.
|
||||
|
||||
There is probably room for further improvement (fixed point or integer math?) but this is good enough.
|
||||
|
||||
exact:
|
||||
stepInterval = ONE_SECOND / newSpeed
|
||||
curSpeed = ONE_SECOND / stepInterval
|
||||
newSpeed = sqrt(curSpeed^2 + 2a)
|
||||
stepInterval = ONE_SECOND / sqrt(curSpeed^2 + 2a)
|
||||
|
||||
approximations:
|
||||
constMult = accel / (ONE_SECOND * ONE_SECOND)
|
||||
q = constMult*stepInterval*stepInterval
|
||||
set q to negative if accelerating
|
||||
|
||||
good precision, fast: stepInterval *= 1.0 + q
|
||||
better precision, slower: stepInterval *= 1.0 + q + q*q
|
||||
best precision, slowest: stepInterval *= 1.0 + q + 1.5*q*q
|
||||
|
||||
----------------------------------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
float accelStep(float stepInterval, float constMult)
|
||||
{
|
||||
float newStepInterval;
|
||||
float q = -constMult*stepInterval*stepInterval;
|
||||
newStepInterval = stepInterval * (1.0 + q);
|
||||
// newStepInterval = stepInterval * (1.0 + q + q*q); // better accuracy
|
||||
// newStepInterval = stepInterval * (1.0 + q + 1.5*q*q); // best accuracy
|
||||
if (newStepInterval < m_topSpeedStepInterval) newStepInterval = m_topSpeedStepInterval;
|
||||
return newStepInterval;
|
||||
}
|
||||
|
||||
float decelStep(float stepInterval, float constMult)
|
||||
{
|
||||
float newStepInterval;
|
||||
float q = constMult*stepInterval*stepInterval;
|
||||
newStepInterval = stepInterval * (1.0 + q);
|
||||
// newStepInterval = stepInterval * (1.0 + q + q*q); // better accuracy
|
||||
// newStepInterval = stepInterval * (1.0 + q + 1.5*q*q); // best accuracy
|
||||
if (newStepInterval > m_minSpeedStepInterval) newStepInterval = m_minSpeedStepInterval;
|
||||
return newStepInterval;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
35
maths.cpp
35
maths.cpp
|
|
@ -1,33 +1,26 @@
|
|||
#include "math.h"
|
||||
#include "turret.h"
|
||||
|
||||
double degToRad(double deg) { return deg * M_PI / 180.0; }
|
||||
|
||||
double radToDeg(double rad) { return rad * 180.0 / M_PI; }
|
||||
|
||||
void angleToStep(long &stepX, long &stepY, double angleX, double angleY) {
|
||||
// TODO remove magic numbers
|
||||
double stepRatioX = 6000 / M_PI;
|
||||
double stepRatioY = 6500 / M_PI;
|
||||
|
||||
stepX = angleX * stepRatioX;
|
||||
stepY = angleY * stepRatioY;
|
||||
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle,
|
||||
vec2<long> &step) {
|
||||
step.x = angle.x * stepRatio.x;
|
||||
step.y = angle.y * stepRatio.y;
|
||||
}
|
||||
|
||||
void cartesianToPolar(long &stepX, long &stepY, double zeroX, double zeroY,
|
||||
double x, double y, double z) {
|
||||
// TODO remove magic numbers
|
||||
double distance = 166.0; // turret to screen
|
||||
double offsetY = 21.0; // laser to stand
|
||||
double offsetX = 0.0; // unused
|
||||
|
||||
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
|
||||
vec2<long> zero, vec3<double> position,
|
||||
vec2<long> &step) {
|
||||
// x = -x; // natural axis direction
|
||||
y = -y; // natural axis direction
|
||||
double dX = x + offsetX;
|
||||
double dY = y + offsetY;
|
||||
double dZ = z + distance;
|
||||
position.y = -position.y; // natural axis direction
|
||||
double dX = position.x + offset.x;
|
||||
double dY = position.y + offset.y;
|
||||
double dZ = position.z + offset.z;
|
||||
|
||||
double angleY = atan2(dZ, dY) - M_PI / 2;
|
||||
double angleX = atan2(dZ, dX) - M_PI / 2;
|
||||
vec2<double> angle(atan2(dZ, dY) - M_PI / 2, atan2(dZ, dX) - M_PI / 2);
|
||||
|
||||
angleToStep(stepX, stepY, angleX, angleY);
|
||||
angleToStep(stepRatio, angle, step);
|
||||
}
|
||||
|
|
|
|||
9
maths.h
9
maths.h
|
|
@ -1,5 +1,8 @@
|
|||
#include "turret.h"
|
||||
|
||||
double degToRad(double deg);
|
||||
double radToDeg(double rad);
|
||||
void angleToStep(long &stepX, long &stepY, double angleX, double angleY);
|
||||
void cartesianToPolar(long &stepX, long &stepY, double zeroX, double zeroY,
|
||||
double x, double y, double z);
|
||||
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle,
|
||||
vec2<long> &step);
|
||||
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
|
||||
vec2<long> zero, vec3<double> position, vec2<long> &step);
|
||||
|
|
|
|||
150
turret.cpp
150
turret.cpp
|
|
@ -1,42 +1,38 @@
|
|||
#include "turret.h"
|
||||
#include "config.h"
|
||||
#include "maths.h"
|
||||
#include <kissStepper.h>
|
||||
|
||||
Turret::Turret(int pin_x_direction, int pin_x_pulse, int pin_x_enable,
|
||||
int pin_x_home, int pin_y_direction, int pin_y_pulse,
|
||||
int pin_y_enable, int pin_y_home, int pin_laser)
|
||||
: _stepperX(pin_x_direction, pin_x_pulse, pin_x_enable),
|
||||
_stepperY(pin_y_direction, pin_y_pulse, pin_y_enable) {
|
||||
Turret::Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
|
||||
PinMap pin_map_y)
|
||||
: _stepper(kissStepper(static_cast<uint8_t>(pin_map_x.direction),
|
||||
static_cast<uint8_t>(pin_map_x.pulse),
|
||||
static_cast<uint8_t>(pin_map_x.enable)),
|
||||
kissStepper(static_cast<uint8_t>(pin_map_y.direction),
|
||||
static_cast<uint8_t>(pin_map_y.pulse),
|
||||
static_cast<uint8_t>(pin_map_y.enable))) {
|
||||
|
||||
_pin_x_direction = pin_x_direction;
|
||||
_pin_x_pulse = pin_x_pulse;
|
||||
_pin_x_enable = pin_x_enable;
|
||||
|
||||
_pin_y_direction = pin_y_direction;
|
||||
_pin_y_pulse = pin_y_pulse;
|
||||
_pin_y_enable = pin_y_enable;
|
||||
|
||||
_pin_x_home = pin_x_home;
|
||||
_pin_y_home = pin_y_home;
|
||||
_pin_laser = pin_laser;
|
||||
_pin.x = pin_map_x;
|
||||
_pin.y = pin_map_y;
|
||||
_step_ratio = step_ratio;
|
||||
_offset = offset;
|
||||
}
|
||||
|
||||
Turret &Turret::init() {
|
||||
pinMode(_pin_laser, OUTPUT);
|
||||
pinMode(_pin.x.laser, OUTPUT);
|
||||
pinMode(_pin.y.laser, OUTPUT);
|
||||
|
||||
pinMode(_pin_x_direction, OUTPUT);
|
||||
pinMode(_pin_x_pulse, OUTPUT);
|
||||
pinMode(_pin_x_enable, OUTPUT);
|
||||
pinMode(_pin_x_home, INPUT_PULLUP);
|
||||
pinMode(_pin.x.direction, OUTPUT);
|
||||
pinMode(_pin.x.pulse, OUTPUT);
|
||||
pinMode(_pin.x.enable, OUTPUT);
|
||||
pinMode(_pin.x.home, INPUT_PULLUP);
|
||||
|
||||
pinMode(_pin_y_direction, OUTPUT);
|
||||
pinMode(_pin_y_pulse, OUTPUT);
|
||||
pinMode(_pin_y_enable, OUTPUT);
|
||||
pinMode(_pin_y_home, INPUT_PULLUP);
|
||||
pinMode(_pin.y.direction, OUTPUT);
|
||||
pinMode(_pin.y.pulse, OUTPUT);
|
||||
pinMode(_pin.y.enable, OUTPUT);
|
||||
pinMode(_pin.y.home, INPUT_PULLUP);
|
||||
|
||||
_stepperX.begin();
|
||||
_stepperY.begin();
|
||||
_stepper.x.begin();
|
||||
_stepper.y.begin();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
|
@ -45,27 +41,27 @@ Turret &Turret::gotoHome() {
|
|||
long xStop = 0;
|
||||
long yStop = 0;
|
||||
|
||||
_stepperX.prepareMove(-1000000l);
|
||||
_stepperY.prepareMove(-1000000l);
|
||||
_stepper.x.prepareMove(-1000000l);
|
||||
_stepper.y.prepareMove(-1000000l);
|
||||
|
||||
while (true) {
|
||||
_stepperX.move();
|
||||
_stepperY.move();
|
||||
_stepper.x.move();
|
||||
_stepper.y.move();
|
||||
|
||||
if (xStop == 2 && yStop == 2) {
|
||||
_homeX = _stepperX.getPos();
|
||||
_homeY = _stepperY.getPos();
|
||||
_home.x = _stepper.x.getPos();
|
||||
_home.y = _stepper.y.getPos();
|
||||
break;
|
||||
}
|
||||
|
||||
if (xStop < 2 && digitalRead(_pin_x_home)) {
|
||||
if (xStop < 2 && digitalRead(_pin.x.home)) {
|
||||
xStop++;
|
||||
_stepperX.stop();
|
||||
_stepper.x.stop();
|
||||
}
|
||||
|
||||
if (yStop < 2 && digitalRead(_pin_y_home)) {
|
||||
if (yStop < 2 && digitalRead(_pin.y.home)) {
|
||||
yStop++;
|
||||
_stepperY.stop();
|
||||
_stepper.y.stop();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -74,8 +70,8 @@ Turret &Turret::gotoHome() {
|
|||
|
||||
Turret &Turret::gotoZero() {
|
||||
// TODO remove magic numbers
|
||||
_stepperX.prepareMove(_homeX + 0);
|
||||
_stepperY.prepareMove(_homeY + 2500);
|
||||
_stepper.x.prepareMove(_home.x + 0);
|
||||
_stepper.y.prepareMove(_home.y + 2500);
|
||||
|
||||
bool xStop = false;
|
||||
bool yStop = false;
|
||||
|
|
@ -84,13 +80,13 @@ Turret &Turret::gotoZero() {
|
|||
if (xStop && yStop)
|
||||
break;
|
||||
if (!xStop)
|
||||
xStop = _stepperY.move() == STATE_STOPPED;
|
||||
xStop = _stepper.y.move() == STATE_STOPPED;
|
||||
if (!yStop)
|
||||
yStop = _stepperX.move() == STATE_STOPPED;
|
||||
yStop = _stepper.x.move() == STATE_STOPPED;
|
||||
}
|
||||
|
||||
_zeroX = _stepperX.getPos();
|
||||
_zeroY = _stepperY.getPos();
|
||||
_zero.x = _stepper.x.getPos();
|
||||
_zero.y = _stepper.y.getPos();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
|
@ -102,39 +98,39 @@ Turret &Turret::calibrate() {
|
|||
}
|
||||
|
||||
Turret &Turret::moveTo(double x, double y, double z, Unit unit) {
|
||||
long stepX;
|
||||
long stepY;
|
||||
vec2<long> step;
|
||||
|
||||
if (unit == Unit::MM) {
|
||||
cartesianToPolar(stepX, stepY, _zeroX, _zeroY, x / 10.0, y / 10.0,
|
||||
z / 10.0);
|
||||
vec3<double> position(x / 10.0, y / 10.0, z / 10.0);
|
||||
cartesianToPolar(_step_ratio, _offset, _zero, position, step);
|
||||
}
|
||||
|
||||
if (unit == Unit::CM) {
|
||||
cartesianToPolar(stepX, stepY, _zeroX, _zeroY, x, y, z);
|
||||
vec3<double> position(x, y, z);
|
||||
cartesianToPolar(_step_ratio, _offset, _zero, position, step);
|
||||
}
|
||||
|
||||
if (unit == Unit::M) {
|
||||
cartesianToPolar(stepX, stepY, _zeroX, _zeroY, x * 100.0, y * 100.0,
|
||||
z * 100.0);
|
||||
vec3<double> position(x * 100.0, y * 100.0, z * 100.0);
|
||||
cartesianToPolar(_step_ratio, _offset, _zero, position, step);
|
||||
}
|
||||
|
||||
if (unit == Unit::STEP) {
|
||||
stepX = x;
|
||||
stepY = y;
|
||||
step.x = x;
|
||||
step.y = y;
|
||||
}
|
||||
|
||||
if (unit == Unit::RAD) {
|
||||
angleToStep(stepX, stepY, x, y);
|
||||
angleToStep(_step_ratio, vec2<double>(x, y), step);
|
||||
}
|
||||
|
||||
if (unit == Unit::DEG) {
|
||||
angleToStep(stepX, stepY, degToRad(x), degToRad(y));
|
||||
angleToStep(_step_ratio, vec2<double>(degToRad(x), degToRad(y)), step);
|
||||
}
|
||||
|
||||
// TODO min(valueI, -_homeI);
|
||||
_stepperX.prepareMove(_zeroX + stepX);
|
||||
_stepperY.prepareMove(_zeroY + stepY);
|
||||
_stepper.x.prepareMove(_zero.x + step.x);
|
||||
_stepper.y.prepareMove(_zero.y + step.y);
|
||||
|
||||
bool xStop = false;
|
||||
bool yStop = false;
|
||||
|
|
@ -143,47 +139,47 @@ Turret &Turret::moveTo(double x, double y, double z, Unit unit) {
|
|||
if (xStop && yStop)
|
||||
break;
|
||||
if (!xStop)
|
||||
xStop = _stepperX.move() == STATE_STOPPED;
|
||||
xStop = _stepper.x.move() == STATE_STOPPED;
|
||||
if (!yStop)
|
||||
yStop = _stepperY.move() == STATE_STOPPED;
|
||||
yStop = _stepper.y.move() == STATE_STOPPED;
|
||||
}
|
||||
|
||||
_currentX = x;
|
||||
_currentY = y;
|
||||
_currentZ = z;
|
||||
_current.x = x;
|
||||
_current.y = y;
|
||||
_current.z = z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Turret &Turret::moveBy(double x, double y, double z, Unit unit) {
|
||||
long zeroXStored = _zeroX;
|
||||
long zeroYStored = _zeroY;
|
||||
long zeroXStored = _zero.x;
|
||||
long zeroYStored = _zero.y;
|
||||
|
||||
_zeroX += _stepperX.getPos();
|
||||
_zeroY += _stepperY.getPos();
|
||||
_zero.x += _stepper.x.getPos();
|
||||
_zero.y += _stepper.y.getPos();
|
||||
|
||||
moveTo(x, y, z, unit);
|
||||
|
||||
_zeroX = zeroXStored;
|
||||
_zeroY = zeroYStored;
|
||||
_zero.x = zeroXStored;
|
||||
_zero.y = zeroYStored;
|
||||
|
||||
_currentX = x;
|
||||
_currentY = y;
|
||||
_currentZ = z;
|
||||
_current.x = x;
|
||||
_current.y = y;
|
||||
_current.z = z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Turret &Turret::moveToX(double x, Unit unit) {
|
||||
return moveTo(x, _currentY, _currentZ, unit);
|
||||
return moveTo(x, _current.y, _current.z, unit);
|
||||
}
|
||||
|
||||
Turret &Turret::moveToY(double y, Unit unit) {
|
||||
return moveTo(_currentX, y, _currentZ, unit);
|
||||
return moveTo(_current.x, y, _current.z, unit);
|
||||
}
|
||||
|
||||
Turret &Turret::moveToZ(double z, Unit unit) {
|
||||
return moveTo(_currentX, _currentY, z, unit);
|
||||
return moveTo(_current.x, _current.y, z, unit);
|
||||
}
|
||||
|
||||
Turret &Turret::moveByX(double x, Unit unit) { return moveBy(x, 0, 0, unit); }
|
||||
|
|
@ -208,11 +204,13 @@ Turret &Turret::getZero(double &x, double &y, double &z, Unit unit) {
|
|||
}
|
||||
|
||||
Turret &Turret::laserOn() {
|
||||
digitalWrite(_pin_laser, HIGH);
|
||||
digitalWrite(_pin.x.laser, HIGH);
|
||||
digitalWrite(_pin.y.laser, HIGH);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Turret &Turret::laserOff() {
|
||||
digitalWrite(_pin_laser, LOW);
|
||||
digitalWrite(_pin.x.laser, LOW);
|
||||
digitalWrite(_pin.y.laser, LOW);
|
||||
return *this;
|
||||
}
|
||||
|
|
|
|||
67
turret.h
67
turret.h
|
|
@ -3,13 +3,43 @@
|
|||
|
||||
#include <kissStepper.h>
|
||||
|
||||
template <typename T> struct vec3 {
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
|
||||
vec3() : x(T()), y(T()), z(T()) {}
|
||||
vec3(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {}
|
||||
};
|
||||
|
||||
template <typename T> struct vec2 {
|
||||
T x;
|
||||
T y;
|
||||
|
||||
vec2() : x(T()), y(T()) {}
|
||||
vec2(T _x, T _y) : x(_x), y(_y) {}
|
||||
};
|
||||
|
||||
class Turret {
|
||||
public:
|
||||
enum Unit { MM, CM, M, RAD, DEG, STEP };
|
||||
|
||||
Turret(int pin_x_direction, int pin_x_pulse, int pin_x_enable, int pin_x_home,
|
||||
int pin_y_direction, int pin_y_pulse, int pin_y_enable, int pin_y_home,
|
||||
int pin_laser);
|
||||
using StepRatio = vec2<double>;
|
||||
using Offset = vec3<double>;
|
||||
// x -> turret to screen
|
||||
// y -> laser to stand
|
||||
// z -> unused
|
||||
|
||||
struct PinMap {
|
||||
int home;
|
||||
int direction;
|
||||
int pulse;
|
||||
int enable;
|
||||
int laser;
|
||||
};
|
||||
|
||||
Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
|
||||
PinMap pin_map_y);
|
||||
|
||||
Turret &init();
|
||||
Turret &gotoHome();
|
||||
|
|
@ -36,30 +66,13 @@ public:
|
|||
Turret &laserOff();
|
||||
|
||||
private:
|
||||
kissStepper _stepperX;
|
||||
kissStepper _stepperY;
|
||||
|
||||
int _homeX;
|
||||
int _homeY;
|
||||
|
||||
int _zeroX;
|
||||
int _zeroY;
|
||||
|
||||
int _currentX;
|
||||
int _currentY;
|
||||
int _currentZ;
|
||||
|
||||
int _pin_x_direction;
|
||||
int _pin_x_pulse;
|
||||
int _pin_x_enable;
|
||||
|
||||
int _pin_y_direction;
|
||||
int _pin_y_pulse;
|
||||
int _pin_y_enable;
|
||||
|
||||
int _pin_x_home;
|
||||
int _pin_y_home;
|
||||
int _pin_laser;
|
||||
vec2<kissStepper> _stepper;
|
||||
vec2<long> _home;
|
||||
vec2<long> _zero;
|
||||
vec3<long> _current;
|
||||
vec2<PinMap> _pin;
|
||||
StepRatio _step_ratio;
|
||||
Offset _offset;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,9 +1,26 @@
|
|||
#include "config.h"
|
||||
#include "turret.h"
|
||||
|
||||
Turret turret(PIN_X_DIRECTION, PIN_X_PULSE, PIN_X_ENABLE, PIN_X_HOME,
|
||||
PIN_Y_DIRECTION, PIN_Y_PULSE, PIN_Y_ENABLE, PIN_Y_HOME,
|
||||
PIN_LASER);
|
||||
Turret::PinMap pinX = {
|
||||
.home = PIN_X_HOME,
|
||||
.direction = PIN_X_DIRECTION,
|
||||
.pulse = PIN_X_PULSE,
|
||||
.enable = PIN_X_ENABLE,
|
||||
.laser = PIN_LASER,
|
||||
};
|
||||
|
||||
Turret::PinMap pinY = {
|
||||
.home = PIN_Y_HOME,
|
||||
.direction = PIN_Y_DIRECTION,
|
||||
.pulse = PIN_Y_PULSE,
|
||||
.enable = PIN_Y_ENABLE,
|
||||
.laser = PIN_LASER,
|
||||
};
|
||||
|
||||
Turret::StepRatio stepRatio(STEP_RATIO_X, STEP_RATIO_Y);
|
||||
Turret::Offset offset(OFFSET_X, OFFSET_Y, OFFSET_Z);
|
||||
|
||||
Turret turret(stepRatio, offset, pinX, pinY);
|
||||
|
||||
void setup() {
|
||||
turret.init();
|
||||
|
|
|
|||
Loading…
Reference in a new issue