238 lines
5.5 KiB
C++
238 lines
5.5 KiB
C++
#include "turret.h"
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#include "Arduino.h"
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#include "math.h"
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#include "maths.h"
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#include <kissStepper.h>
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Turret::Turret(StepRatio step_ratio, Offset offset, ZeroOffset zero_offset,
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PinMap pin_map_x, PinMap pin_map_y)
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: _stepper(kissStepper(static_cast<uint8_t>(pin_map_x.direction),
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static_cast<uint8_t>(pin_map_x.pulse),
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static_cast<uint8_t>(pin_map_x.enable)),
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kissStepper(static_cast<uint8_t>(pin_map_y.direction),
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static_cast<uint8_t>(pin_map_y.pulse),
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static_cast<uint8_t>(pin_map_y.enable))) {
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_pin.x = pin_map_x;
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_pin.y = pin_map_y;
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_step_ratio = step_ratio;
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_offset = offset;
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_zero_offset = zero_offset;
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}
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Turret::~Turret() {
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_stepper.x.stop();
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_stepper.x.disable();
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_stepper.y.stop();
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_stepper.y.disable();
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digitalWrite(_pin.x.laser, LOW);
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digitalWrite(_pin.y.laser, LOW);
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}
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Turret &Turret::init() {
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pinMode(_pin.x.laser, OUTPUT);
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pinMode(_pin.y.laser, OUTPUT);
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pinMode(_pin.x.direction, OUTPUT);
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pinMode(_pin.x.pulse, OUTPUT);
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pinMode(_pin.x.enable, OUTPUT);
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pinMode(_pin.x.home, INPUT_PULLUP);
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pinMode(_pin.y.direction, OUTPUT);
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pinMode(_pin.y.pulse, OUTPUT);
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pinMode(_pin.y.enable, OUTPUT);
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pinMode(_pin.y.home, INPUT_PULLUP);
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_stepper.x.begin();
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_stepper.y.begin();
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return *this;
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}
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Turret &Turret::gotoHome() {
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long xStop = 0;
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long yStop = 0;
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_stepper.x.prepareMove(-1000000l);
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_stepper.y.prepareMove(-1000000l);
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while (true) {
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_stepper.x.move();
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_stepper.y.move();
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if (xStop == 2 && yStop == 2) {
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_home.x = _stepper.x.getPos();
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_home.y = _stepper.y.getPos();
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break;
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}
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if (xStop < 2 && digitalRead(_pin.x.home)) {
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xStop++;
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_stepper.x.stop();
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}
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if (yStop < 2 && digitalRead(_pin.y.home)) {
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yStop++;
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_stepper.y.stop();
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}
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}
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return *this;
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}
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Turret &Turret::gotoZero() {
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_stepper.x.prepareMove(_home.x + _zero_offset.x);
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_stepper.y.prepareMove(_home.y + _zero_offset.y);
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bool xStop = false;
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bool yStop = false;
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while (true) {
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if (xStop && yStop)
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break;
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if (!xStop)
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xStop = _stepper.y.move() == STATE_STOPPED;
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if (!yStop)
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yStop = _stepper.x.move() == STATE_STOPPED;
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}
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_zero.x = _stepper.x.getPos();
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_zero.y = _stepper.y.getPos();
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return *this;
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}
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Turret &Turret::calibrate() {
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gotoHome();
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gotoZero();
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return *this;
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}
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Turret &Turret::moveTo(double x, double y, double z, Unit unit) {
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vec2<long> step;
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if (unit == Unit::MM) {
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vec3<double> position(x / 10.0, y / 10.0, z / 10.0);
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cartesianToPolar(_step_ratio, _offset, _zero, position, step);
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}
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if (unit == Unit::CM) {
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vec3<double> position(x, y, z);
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cartesianToPolar(_step_ratio, _offset, _zero, position, step);
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}
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if (unit == Unit::M) {
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vec3<double> position(x * 100.0, y * 100.0, z * 100.0);
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cartesianToPolar(_step_ratio, _offset, _zero, position, step);
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}
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if (unit == Unit::STEP) {
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step.x = x;
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step.y = y;
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}
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if (unit == Unit::RAD) {
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angleToStep(_step_ratio, vec2<double>(x, y), step);
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}
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if (unit == Unit::DEG) {
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angleToStep(_step_ratio, vec2<double>(degToRad(x), degToRad(y)), step);
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}
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long maxDeltaStepX = _step_ratio.x * M_PI_2;
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long maxDeltaStepY = _step_ratio.y * M_PI_2;
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// force move from -90° to 90° avoiding backside,
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// if move > 180° skip the full turn a start at -90°,
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// same in the other direction
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long stepX = constrain(step.x % maxDeltaStepX, -(maxDeltaStepX >> 2),
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(maxDeltaStepX >> 2));
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long stepY = constrain(step.y % maxDeltaStepY, -(maxDeltaStepY >> 2),
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(maxDeltaStepY >> 2));
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_stepper.x.prepareMove(_zero.x + stepX);
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_stepper.y.prepareMove(_zero.y + stepY);
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bool xStop = false;
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bool yStop = false;
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while (true) {
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if (xStop && yStop)
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break;
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if (!xStop)
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xStop = _stepper.x.move() == STATE_STOPPED;
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if (!yStop)
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yStop = _stepper.y.move() == STATE_STOPPED;
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}
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_current.x = x;
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_current.y = y;
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_current.z = z;
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return *this;
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}
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Turret &Turret::moveBy(double x, double y, double z, Unit unit) {
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long zeroXStored = _zero.x;
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long zeroYStored = _zero.y;
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_zero.x += _stepper.x.getPos();
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_zero.y += _stepper.y.getPos();
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moveTo(x, y, z, unit);
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_zero.x = zeroXStored;
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_zero.y = zeroYStored;
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_current.x = x;
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_current.y = y;
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_current.z = z;
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return *this;
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}
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Turret &Turret::moveToX(double x, Unit unit) {
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return moveTo(x, _current.y, _current.z, unit);
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}
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Turret &Turret::moveToY(double y, Unit unit) {
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return moveTo(_current.x, y, _current.z, unit);
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}
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Turret &Turret::moveToZ(double z, Unit unit) {
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return moveTo(_current.x, _current.y, z, unit);
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}
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Turret &Turret::moveByX(double x, Unit unit) { return moveBy(x, 0, 0, unit); }
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Turret &Turret::moveByY(double y, Unit unit) { return moveTo(0, y, 0, unit); }
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Turret &Turret::moveByZ(double z, Unit unit) { return moveTo(0, 0, z, unit); }
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Turret &Turret::getPosition(double &x, double &y, double &z, Unit unit) {
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// TODO implement
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return *this;
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}
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Turret &Turret::getHome(double &x, double &y, double &z, Unit unit) {
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// TODO implement
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return *this;
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}
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Turret &Turret::getZero(double &x, double &y, double &z, Unit unit) {
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// TODO implement
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return *this;
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}
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Turret &Turret::laserOn() {
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digitalWrite(_pin.x.laser, HIGH);
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digitalWrite(_pin.y.laser, HIGH);
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return *this;
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}
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Turret &Turret::laserOff() {
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digitalWrite(_pin.x.laser, LOW);
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digitalWrite(_pin.y.laser, LOW);
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return *this;
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}
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