style: fix missing formatting

This commit is contained in:
Julien Oculi 2025-06-10 22:44:51 +02:00
parent 0dcbe05688
commit 633d9006fb
5 changed files with 45 additions and 44 deletions

View file

@ -5,22 +5,22 @@ double degToRad(double deg) { return deg * M_PI / 180.0; }
double radToDeg(double rad) { return rad * 180.0 / M_PI; }
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle, vec2<long> &step) {
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle,
vec2<long> &step) {
step.x = angle.x * stepRatio.x;
step.y = angle.y * stepRatio.y;
}
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset, vec2<long> zero, vec3<double> position, vec2<long> &step) {
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
vec2<long> zero, vec3<double> position,
vec2<long> &step) {
// x = -x; // natural axis direction
position.y = -position.y; // natural axis direction
double dX = position.x + offset.x;
double dY = position.y + offset.y;
double dZ = position.z + offset.z;
vec2<double> angle(
atan2(dZ, dY) - M_PI / 2,
atan2(dZ, dX) - M_PI / 2
);
vec2<double> angle(atan2(dZ, dY) - M_PI / 2, atan2(dZ, dX) - M_PI / 2);
angleToStep(stepRatio, angle, step);
}

View file

@ -2,5 +2,7 @@
double degToRad(double deg);
double radToDeg(double rad);
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle, vec2<long> &step);
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset, vec2<long> zero, vec3<double> position, vec2<long> &step);
void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle,
vec2<long> &step);
void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
vec2<long> zero, vec3<double> position, vec2<long> &step);

View file

@ -2,9 +2,9 @@
#include "maths.h"
#include <kissStepper.h>
Turret::Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x, PinMap pin_map_y)
: _stepper(
kissStepper(static_cast<uint8_t>(pin_map_x.direction),
Turret::Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
PinMap pin_map_y)
: _stepper(kissStepper(static_cast<uint8_t>(pin_map_x.direction),
static_cast<uint8_t>(pin_map_x.pulse),
static_cast<uint8_t>(pin_map_x.enable)),
kissStepper(static_cast<uint8_t>(pin_map_y.direction),
@ -121,11 +121,11 @@ Turret &Turret::moveTo(double x, double y, double z, Unit unit) {
}
if (unit == Unit::RAD) {
angleToStep(_step_ratio, vec2<double> (x, y), step);
angleToStep(_step_ratio, vec2<double>(x, y), step);
}
if (unit == Unit::DEG) {
angleToStep(_step_ratio, vec2<double> (degToRad(x), degToRad(y)), step);
angleToStep(_step_ratio, vec2<double>(degToRad(x), degToRad(y)), step);
}
// TODO min(valueI, -_homeI);

View file

@ -3,8 +3,7 @@
#include <kissStepper.h>
template <typename T>
struct vec3 {
template <typename T> struct vec3 {
T x;
T y;
T z;
@ -13,8 +12,7 @@ struct vec3 {
vec3(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {}
};
template <typename T>
struct vec2 {
template <typename T> struct vec2 {
T x;
T y;
@ -28,8 +26,8 @@ public:
using StepRatio = vec2<double>;
using Offset = vec3<double>;
//x -> turret to screen
//y -> laser to stand
// x -> turret to screen
// y -> laser to stand
// z -> unused
struct PinMap {
@ -40,7 +38,8 @@ public:
int laser;
};
Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x, PinMap pin_map_y);
Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
PinMap pin_map_y);
Turret &init();
Turret &gotoHome();