style: fix missing formatting
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0dcbe05688
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633d9006fb
12
maths.cpp
12
maths.cpp
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@ -5,22 +5,22 @@ double degToRad(double deg) { return deg * M_PI / 180.0; }
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double radToDeg(double rad) { return rad * 180.0 / M_PI; }
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double radToDeg(double rad) { return rad * 180.0 / M_PI; }
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void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle, vec2<long> &step) {
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void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle,
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vec2<long> &step) {
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step.x = angle.x * stepRatio.x;
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step.x = angle.x * stepRatio.x;
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step.y = angle.y * stepRatio.y;
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step.y = angle.y * stepRatio.y;
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}
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}
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void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset, vec2<long> zero, vec3<double> position, vec2<long> &step) {
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void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
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vec2<long> zero, vec3<double> position,
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vec2<long> &step) {
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// x = -x; // natural axis direction
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// x = -x; // natural axis direction
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position.y = -position.y; // natural axis direction
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position.y = -position.y; // natural axis direction
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double dX = position.x + offset.x;
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double dX = position.x + offset.x;
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double dY = position.y + offset.y;
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double dY = position.y + offset.y;
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double dZ = position.z + offset.z;
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double dZ = position.z + offset.z;
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vec2<double> angle(
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vec2<double> angle(atan2(dZ, dY) - M_PI / 2, atan2(dZ, dX) - M_PI / 2);
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atan2(dZ, dY) - M_PI / 2,
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atan2(dZ, dX) - M_PI / 2
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);
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angleToStep(stepRatio, angle, step);
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angleToStep(stepRatio, angle, step);
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}
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}
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6
maths.h
6
maths.h
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@ -2,5 +2,7 @@
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double degToRad(double deg);
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double degToRad(double deg);
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double radToDeg(double rad);
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double radToDeg(double rad);
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void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle, vec2<long> &step);
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void angleToStep(Turret::StepRatio stepRatio, vec2<double> angle,
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void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset, vec2<long> zero, vec3<double> position, vec2<long> &step);
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vec2<long> &step);
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void cartesianToPolar(Turret::StepRatio stepRatio, Turret::Offset offset,
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vec2<long> zero, vec3<double> position, vec2<long> &step);
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10
turret.cpp
10
turret.cpp
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@ -2,9 +2,9 @@
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#include "maths.h"
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#include "maths.h"
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#include <kissStepper.h>
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#include <kissStepper.h>
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Turret::Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x, PinMap pin_map_y)
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Turret::Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
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: _stepper(
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PinMap pin_map_y)
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kissStepper(static_cast<uint8_t>(pin_map_x.direction),
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: _stepper(kissStepper(static_cast<uint8_t>(pin_map_x.direction),
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static_cast<uint8_t>(pin_map_x.pulse),
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static_cast<uint8_t>(pin_map_x.pulse),
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static_cast<uint8_t>(pin_map_x.enable)),
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static_cast<uint8_t>(pin_map_x.enable)),
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kissStepper(static_cast<uint8_t>(pin_map_y.direction),
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kissStepper(static_cast<uint8_t>(pin_map_y.direction),
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@ -121,11 +121,11 @@ Turret &Turret::moveTo(double x, double y, double z, Unit unit) {
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}
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}
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if (unit == Unit::RAD) {
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if (unit == Unit::RAD) {
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angleToStep(_step_ratio, vec2<double> (x, y), step);
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angleToStep(_step_ratio, vec2<double>(x, y), step);
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}
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}
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if (unit == Unit::DEG) {
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if (unit == Unit::DEG) {
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angleToStep(_step_ratio, vec2<double> (degToRad(x), degToRad(y)), step);
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angleToStep(_step_ratio, vec2<double>(degToRad(x), degToRad(y)), step);
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}
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}
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// TODO min(valueI, -_homeI);
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// TODO min(valueI, -_homeI);
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13
turret.h
13
turret.h
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@ -3,8 +3,7 @@
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#include <kissStepper.h>
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#include <kissStepper.h>
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template <typename T>
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template <typename T> struct vec3 {
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struct vec3 {
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T x;
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T x;
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T y;
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T y;
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T z;
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T z;
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@ -13,8 +12,7 @@ struct vec3 {
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vec3(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {}
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vec3(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {}
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};
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};
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template <typename T>
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template <typename T> struct vec2 {
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struct vec2 {
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T x;
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T x;
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T y;
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T y;
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@ -28,8 +26,8 @@ public:
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using StepRatio = vec2<double>;
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using StepRatio = vec2<double>;
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using Offset = vec3<double>;
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using Offset = vec3<double>;
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//x -> turret to screen
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// x -> turret to screen
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//y -> laser to stand
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// y -> laser to stand
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// z -> unused
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// z -> unused
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struct PinMap {
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struct PinMap {
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@ -40,7 +38,8 @@ public:
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int laser;
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int laser;
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};
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};
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Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x, PinMap pin_map_y);
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Turret(StepRatio step_ratio, Offset offset, PinMap pin_map_x,
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PinMap pin_map_y);
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Turret &init();
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Turret &init();
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Turret &gotoHome();
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Turret &gotoHome();
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