#include "math.h" //rollH atan((22.5 - 18.5) / 236) ~0.97° //rollV ~1° double degToRad(double deg) { return deg * M_PI / 180.0; } double radToDeg(double rad) { return rad * 180.0 / M_PI; } void angleToStep(long &stepX, long &stepY, double angleX, double angleY) { //TODO remove magic numbers double stepRatioX = M_PI / ((51.2 / 15.0) * (100.0 * 64.0)); double stepRatioY = M_PI / ((48.0 / 15.0) * (100.0 * 64.0)); stepX = angleX / stepRatioX; stepY = angleY / stepRatioY; } void cartesianToPolar(long &stepX, long &stepY, double zeroX, double zeroY, double x, double y, double z) { //TODO remove magic numbers double distance = 166.0; //turret to screen double offsetY = 21.0; //laser to stand double offsetX = 0.0; //unused x = -x; //natural axis direction double dX = x + offsetX; double dY = y + offsetY; double dZ = z + distance; double rho = sqrt(pow(dX, 2.0) + pow(dY, 2.0) + pow(dZ, 2.0)); double angleY = M_PI / 2.0 - acos(dY / rho); double angleX = atan2(dX, dZ); angleToStep(stepX, stepY, angleX, angleY); }