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https://gitlab.com/Luci_/arduino-photometrics.git
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clear all yaml testing changes
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# Arduino-Photometrics ![CI][]
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# Arduino-Photometrics <!-- ![CI][] -->
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**Arduino-photometrics** is sub-part of **Robot Go West**, this project aim to collect lighting data of location for training a prediction model for retrieve the location of the sun.
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**Arduino-photometrics** is sub-part of **Robot Go West**, this project aim to collect lighting data of location for training a prediction model for retrieve the location of the sun.
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The embedded part is made in **C++**, the update RTC time file and the extraction data measure file are made in **Python**.
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The embedded part is made in **C++**, the update RTC time file and the extraction data measure file are made in **Python**.
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@ -17,17 +17,9 @@ test_framework = unity
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build_flags =
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build_flags =
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-std=gnu++17
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-std=gnu++17
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-I lib/
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-I lib/
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;-D DEBUG
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;-D DEBUG
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lib_deps =
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lib_deps =
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northernwidget/DS3231@^1.1.2
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northernwidget/DS3231@^1.1.2
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test_filter =
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lib_ldf_mode = deep+
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-<DS3231>
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-<Wire>
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lib_ldf_mode = deep+
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test_lib_deps =
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ThrowTheSwitch/Unity@^2.6.0
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extra_scripts = pre:test_init.py
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@ -325,15 +325,11 @@ void tearDown(void) {
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}
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}
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void setup(void){
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void setup(void){
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Serial.begin(115200);
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Serial.begin(9600);
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delay(2000);
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}
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}
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//WARNING: Tests are not exhaustive and do not cover all possibilities.
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//WARNING: Tests are not exhaustive and do not cover all possibilities.
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int main( int argc, char **argv) {
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int main( int argc, char **argv) {
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// Serial.begin(9600);
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TEST_MESSAGE("Debuts des tests.");
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UNITY_BEGIN();
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UNITY_BEGIN();
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// The following commented test is here for faciltate the debug "test_get_measure_at", test_get_measure is private function for the storage_interface class
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// The following commented test is here for faciltate the debug "test_get_measure_at", test_get_measure is private function for the storage_interface class
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// Maybe removed later
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// Maybe removed later
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12
test_init.py
12
test_init.py
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@ -1,12 +0,0 @@
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# test_init.py
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Import("env")
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test_env_name = env["PIOENV"]
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# Injecte manuellement les chemins d'inclusion nécessaires (Unity et votre config)
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env.Append(
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CPPPATH=[
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"test",
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".pio/libdeps/" + test_env_name + "/Unity/src"
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]
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)
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